~ / rigs / Sstobo / Claude-Code-Game-Master

Sstobo/Claude-Code-Game-Master

Total conversion for Claude Code. Use RAG and the RPG ruleset apis to play a persistent adventure in any book or world of your choosing.

↗ GitHub ★ 155 NOASSERTION updated 2mo ago project Claude CodeCodex
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ARCHETYPE
Orchestrator
A bench of specialised subagents. The main agent mostly delegates.
CONTEXT TAX · EVERY TURN
~6.8k tokens
Heavy · median rig: 2.3k · breakdown
GUARDRAILS
1/5
No YOLO mode · details

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# review before running: this installs third-party code
$ npx degit Sstobo/Claude-Code-Game-Master/.claude ./rig-claude-code-game-master  # inspect, then merge into .claude/

MCP servers are added to Claude Code at local scope; env vars are shown as YOUR_… placeholders — we never store values. Files are fetched with degit into a separate folder so you can review before merging.

$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-combat .claude/skills/gm-combat
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-conditions .claude/skills/gm-conditions
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-craft .claude/skills/gm-craft
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-dungeon .claude/skills/gm-dungeon
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-levelup .claude/skills/gm-levelup
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-skills .claude/skills/gm-skills
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-social .claude/skills/gm-social
$ npx degit Sstobo/Claude-Code-Game-Master/.claude/skills/gm-spellcasting .claude/skills/gm-spellcasting
$ curl -fsSL --create-dirs -o .claude/agents/create-character.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/create-character.md
$ curl -fsSL --create-dirs -o .claude/agents/dungeon-architect.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/dungeon-architect.md
$ curl -fsSL --create-dirs -o .claude/agents/extractor-items.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/extractor-items.md
$ curl -fsSL --create-dirs -o .claude/agents/extractor-locations.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/extractor-locations.md
$ curl -fsSL --create-dirs -o .claude/agents/extractor-npcs.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/extractor-npcs.md
$ curl -fsSL --create-dirs -o .claude/agents/extractor-plots.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/extractor-plots.md
$ curl -fsSL --create-dirs -o .claude/agents/gear-master.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/gear-master.md
$ curl -fsSL --create-dirs -o .claude/agents/loot-dropper.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/loot-dropper.md
$ curl -fsSL --create-dirs -o .claude/agents/monster-manual.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/monster-manual.md
$ curl -fsSL --create-dirs -o .claude/agents/npc-builder.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/npc-builder.md
$ curl -fsSL --create-dirs -o .claude/agents/plot-weaver.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/plot-weaver.md
$ curl -fsSL --create-dirs -o .claude/agents/rules-master.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/rules-master.md
$ curl -fsSL --create-dirs -o .claude/agents/scene-illustrator.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/scene-illustrator.md
$ curl -fsSL --create-dirs -o .claude/agents/spell-caster.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/spell-caster.md
$ curl -fsSL --create-dirs -o .claude/agents/world-builder.md https://raw.githubusercontent.com/Sstobo/Claude-Code-Game-Master/main/.claude/agents/world-builder.md

This rig commits no guardrails. Here is the community baseline instead — the deny/ask rules most often found across all 7,204 rigs:

{
  "permissions": {
    "deny": [
      "Read(./.env)",
      "Read(**/.env)",
      "Read(~/.ssh/**)",
      "Bash(rm -rf *)",
      "Read(**/*.pem)",
      "Bash(rm -rf /)",
      "Bash(git push --force:*)",
      "Bash(sudo *)",
      "Read(.env)",
      "Bash(rm -rf /*)",
      "Read(./.env.*)",
      "Read(~/.aws/**)",
      "Bash(git push --force*)",
      "Bash(rm -rf:*)",
      "Read(**/*.key)",
      "Read(**/.env.*)",
      "Bash(sudo:*)",
      "Bash(git reset --hard*)",
      "Bash(git reset --hard:*)",
      "Read(.env.*)"
    ],
    "ask": [
      "Bash(git push:*)",
      "Bash(git push *)",
      "Bash(git commit:*)",
      "Bash(rm *)",
      "Bash(rm:*)",
      "Bash(git rebase *)",
      "Bash(wget *)",
      "Bash(npm publish:*)",
      "Bash(git commit *)",
      "Bash(gh pr merge *)"
    ]
  }
}

Skills (8)

Subagents (15)

create-character
model: sonnet
Kit-aware character creation wizard. Use PROACTIVELY when players want to create new characters. Generic spine for any kit that is not exactly dnd5e (identity, kit stats, gear, look); dnd5e branch kee
dungeon-architectGenerate dungeon room structures (background). Use PROACTIVELY when players enter caves, ruins, or underground complexes that lack room definitions. Queries RAG for source material, generates room JSO
extractor-items
model: opus
Extract objects from document chunks (items, props, treasures, notable objects)
extractor-locations
model: opus
Extract places from document chunks (locations, settings, scenes)
extractor-npcs
model: opus
Extract characters from document chunks (NPCs, fictional characters, people)
extractor-plots
model: opus
Extract story elements from document chunks (quests, scenes, themes, plot points)
gear-masterD&D 5e equipment, armor, weapons, and magic items expert. Use PROACTIVELY when players shop for gear, ask about item stats, need weapon details, or check magic item properties. Fetches official equipm
loot-dropperIntelligent loot generation agent. Use PROACTIVELY when generating treasure, shop inventory, or random item rewards. Selects appropriate items based on rarity, party level, and context using pre-built
monster-manualD&D 5e COMBAT STATS expert (NOT narrative/personality). Use PROACTIVELY when players encounter creatures, need stat blocks (AC, HP, attacks), or GM asks about monster abilities. Fetches official creat
npc-builderNPC NARRATIVE enhancer (NOT combat stats). Use PROACTIVELY when NPCs need backstory, motivations, or personality depth. Works with npcs.json to add character development. For COMBAT STATS, use monster
plot-weaverSilent, RAG-grounded story-planner. Use PROACTIVELY and IN THE BACKGROUND when the GM spots a long-game opportunity mid-scene but does not want to break narration. Develops ONE grounded, DORMANT story
rules-masterD&D 5e rules, mechanics, and judgments expert. Use PROACTIVELY when rule questions arise, mechanics need clarification, or GM needs official rulings. Provides authoritative interpretations with contex
scene-illustratorDiegetic scene-image generator. Use PROACTIVELY (and in the BACKGROUND) at any beat with visual/emotional charge — new location, monster/boss reveal, big loot, a styled player flourish, a comic beat,
spell-casterD&D 5e spells, magic schools, conditions, and damage types expert. Use PROACTIVELY when players cast spells, ask about spell details, need spell lists by level/school, or check magical effects. Provid
world-builderInteractive campaign world builder that creates content like a neural network expanding from the current location. Builds iteratively through dialogue with the user, focusing on deep connections betwe

Hooks (2)

eventmatcherruns
PostToolUseBashbash .claude/hooks/post-tool-state-log.sh
Stop*bash .claude/hooks/session-autosave.sh

Slash commands (9)

/create-character/enhance/gm/help/import/new-game/reset/setup/world-check

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