Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
ARCHETYPE
Fort Knox
Deny lists, pre-tool hooks, sandboxing. Nothing touches prod without a signature.
GUARDRAILS
4/5
Blocks destructive commands · Protects secrets · Pre-tool screening hook · No YOLO mode · details
Copy this rig
# review before running: this installs third-party code
$ npx degit Donchitos/Claude-Code-Game-Studios/.claude ./rig-claude-code-game-studios # inspect, then merge into .claude/ MCP servers are added to Claude Code at local scope; env vars are shown as YOUR_… placeholders — we never store values. Files are fetched with degit into a separate folder so you can review before merging.
$ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/adopt .claude/skills/adopt $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/architecture-decision .claude/skills/architecture-decision $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/architecture-review .claude/skills/architecture-review $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/art-bible .claude/skills/art-bible $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/asset-audit .claude/skills/asset-audit $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/asset-spec .claude/skills/asset-spec $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/balance-check .claude/skills/balance-check $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/brainstorm .claude/skills/brainstorm $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/bug-report .claude/skills/bug-report $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/bug-triage .claude/skills/bug-triage $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/code-review .claude/skills/code-review $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/consistency-check .claude/skills/consistency-check $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/content-audit .claude/skills/content-audit $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/create-architecture .claude/skills/create-architecture $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/create-control-manifest .claude/skills/create-control-manifest $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/create-epics .claude/skills/create-epics $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/create-stories .claude/skills/create-stories $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/day-one-patch .claude/skills/day-one-patch $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/design-review .claude/skills/design-review $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/design-system .claude/skills/design-system $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/dev-story .claude/skills/dev-story $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/estimate .claude/skills/estimate $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/gate-check .claude/skills/gate-check $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/help .claude/skills/help $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/hotfix .claude/skills/hotfix $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/launch-checklist .claude/skills/launch-checklist $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/localize .claude/skills/localize $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/map-systems .claude/skills/map-systems $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/milestone-review .claude/skills/milestone-review $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/onboard .claude/skills/onboard $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/patch-notes .claude/skills/patch-notes $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/perf-profile .claude/skills/perf-profile $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/playtest-report .claude/skills/playtest-report $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/project-stage-detect .claude/skills/project-stage-detect $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/propagate-design-change .claude/skills/propagate-design-change $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/prototype .claude/skills/prototype $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/qa-plan .claude/skills/qa-plan $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/quick-design .claude/skills/quick-design $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/regression-suite .claude/skills/regression-suite $ npx degit Donchitos/Claude-Code-Game-Studios/.claude/skills/release-checklist .claude/skills/release-checklist
$ curl -fsSL --create-dirs -o .claude/agents/accessibility-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/accessibility-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/ai-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ai-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/analytics-engineer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/analytics-engineer.md $ curl -fsSL --create-dirs -o .claude/agents/art-director.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/art-director.md $ curl -fsSL --create-dirs -o .claude/agents/audio-director.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/audio-director.md $ curl -fsSL --create-dirs -o .claude/agents/community-manager.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/community-manager.md $ curl -fsSL --create-dirs -o .claude/agents/creative-director.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/creative-director.md $ curl -fsSL --create-dirs -o .claude/agents/devops-engineer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/devops-engineer.md $ curl -fsSL --create-dirs -o .claude/agents/economy-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/economy-designer.md $ curl -fsSL --create-dirs -o .claude/agents/engine-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/engine-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/game-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/game-designer.md $ curl -fsSL --create-dirs -o .claude/agents/gameplay-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/gameplay-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/godot-csharp-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/godot-csharp-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/godot-gdextension-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/godot-gdextension-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/godot-gdscript-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/godot-gdscript-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/godot-shader-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/godot-shader-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/godot-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/godot-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/lead-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/lead-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/level-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/level-designer.md $ curl -fsSL --create-dirs -o .claude/agents/live-ops-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/live-ops-designer.md $ curl -fsSL --create-dirs -o .claude/agents/localization-lead.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/localization-lead.md $ curl -fsSL --create-dirs -o .claude/agents/narrative-director.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/narrative-director.md $ curl -fsSL --create-dirs -o .claude/agents/network-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/network-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/performance-analyst.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/performance-analyst.md $ curl -fsSL --create-dirs -o .claude/agents/producer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/producer.md $ curl -fsSL --create-dirs -o .claude/agents/prototyper.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/prototyper.md $ curl -fsSL --create-dirs -o .claude/agents/qa-lead.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/qa-lead.md $ curl -fsSL --create-dirs -o .claude/agents/qa-tester.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/qa-tester.md $ curl -fsSL --create-dirs -o .claude/agents/release-manager.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/release-manager.md $ curl -fsSL --create-dirs -o .claude/agents/security-engineer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/security-engineer.md $ curl -fsSL --create-dirs -o .claude/agents/sound-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/sound-designer.md $ curl -fsSL --create-dirs -o .claude/agents/systems-designer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/systems-designer.md $ curl -fsSL --create-dirs -o .claude/agents/technical-artist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/technical-artist.md $ curl -fsSL --create-dirs -o .claude/agents/technical-director.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/technical-director.md $ curl -fsSL --create-dirs -o .claude/agents/tools-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/tools-programmer.md $ curl -fsSL --create-dirs -o .claude/agents/ue-blueprint-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ue-blueprint-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/ue-gas-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ue-gas-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/ue-replication-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ue-replication-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/ue-umg-specialist.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ue-umg-specialist.md $ curl -fsSL --create-dirs -o .claude/agents/ui-programmer.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/main/.claude/agents/ui-programmer.md
Merge into .claude/settings.json (project) or ~/.claude/settings.json (user). Hook commands reference scripts in the source repo — copy those too.
{
"permissions": {
"deny": [
"Bash(rm -rf *)",
"Bash(rm -fr *)",
"Bash(rm -r -f *)",
"Bash(rm -f -r *)",
"Bash(rm -Rf *)",
"Bash(rm -fR *)",
"Bash(rm -rf*)",
"Bash(rm -fr*)",
"Bash(rm -Rf*)",
"Bash(rm -fR*)",
"Bash(rm -R -f *)",
"Bash(rm -f -R *)",
"Bash(rm --recursive --force*)",
"Bash(rm --force --recursive*)",
"Bash(rm -r --force*)",
"Bash(rm -R --force*)",
"Bash(rm --force -r*)",
"Bash(rm --force -R*)",
"Bash(rm --recursive -f*)",
"Bash(rm -f --recursive*)",
"Bash(git push --force*)",
"Bash(git push -f *)",
"Bash(git push *--force*)",
"Bash(git push * -f*)",
"Bash(git push * +*)",
"Bash(git * push *--force*)",
"Bash(git *push* -f*)",
"Bash(git *push* -uf*)",
"Bash(git *push* +*)",
"Bash(git reset --hard*)",
"Bash(git *reset *--hard*)",
"Bash(git clean* -f*)",
"Bash(git clean* --force*)",
"Bash(git clean* -df*)",
"Bash(git clean* -dxf*)",
"Bash(git clean* -dXf*)",
"Bash(git clean* -xf*)",
"Bash(git clean* -xdf*)",
"Bash(git clean* -Xf*)",
"Bash(git clean* -Xdf*)",
"Bash(git clean* -qf*)",
"Bash(git clean* -qdf*)",
"Bash(git *clean* -f*)",
"Bash(git *clean* --force*)",
"Bash(git *clean* -df*)",
"Bash(git *clean* -qf*)",
"Bash(git *clean* -xf*)",
"Bash(git *clean* -Xf*)",
"Bash(git *clean* -dqf*)",
"Bash(git *clean* -qdf*)",
"Bash(git *clean* -dxf*)",
"Bash(git *clean* -xdf*)",
"Bash(git *clean* -dXf*)",
"Bash(git *clean* -Xdf*)",
"Bash(git *clean* -qxf*)",
"Bash(git *clean* -xqf*)",
"Bash(git *clean* -qXf*)",
"Bash(git *clean* -Xqf*)",
"Bash(git *clean* -dqxf*)",
"Bash(git *clean* -dxqf*)",
"Bash(git *clean* -qdxf*)",
"Bash(git *clean* -qxdf*)",
"Bash(git *clean* -xdqf*)",
"Bash(git *clean* -xqdf*)",
"Bash(git *clean* -dqXf*)",
"Bash(git *clean* -dXqf*)",
"Bash(git *clean* -qdXf*)",
"Bash(git *clean* -qXdf*)",
"Bash(git *clean* -Xdqf*)",
"Bash(git *clean* -Xqdf*)",
"Bash(sudo *)",
"Bash(chmod 777*)",
"Bash(*>.env*)",
"Bash(cat *.env*)",
"Bash(type *.env*)",
"Read(**/.env*)",
"Edit(**/.env*)",
"PowerShell(Remove-Item *-Recurse*)",
"PowerShell(Remove-Item * -r*)",
"PowerShell(Remove-Item -r*)"
]
},
"hooks": {
"PreToolUse": [
{
"matcher": "Bash|PowerShell",
"hooks": [
{
"type": "command",
"command": "bash \"$CLAUDE_PROJECT_DIR/.claude/hooks/validate-commit.sh\""
},
{
"type": "command",
"command": "bash \"$CLAUDE_PROJECT_DIR/.claude/hooks/validate-push.sh\""
}
]
}
]
}
} Skills (73)
adoptarchitecture-decisionarchitecture-reviewart-bibleasset-auditasset-specbalance-checkbrainstormbug-reportbug-triagecode-reviewconsistency-checkcontent-auditcreate-architecturecreate-control-manifestcreate-epicscreate-storiesday-one-patchdesign-reviewdesign-systemdev-storyestimategate-checkhelphotfixlaunch-checklistlocalizemap-systemsmilestone-reviewonboardpatch-notesperf-profileplaytest-reportproject-stage-detectpropagate-design-changeprototypeqa-planquick-designregression-suiterelease-checklistretrospectivereverse-documentreview-all-gddsscope-checksecurity-auditsettingssetup-engineskill-improveskill-testsmoke-checksoak-testsprint-plansprint-statusstartstory-donestory-readinessteam-audioteam-combatteam-levelteam-live-opsteam-narrativeteam-polishteam-qateam-releaseteam-uitech-debttest-evidence-reviewtest-flakinesstest-helperstest-setupux-designux-reviewvertical-slice
Subagents (49)
| accessibility-specialist model: inherit | Accessibility standards and assistive features — remapping, text scaling, colorblind modes, screen reader support. |
| ai-programmer model: inherit | Implements game AI — behavior trees, state machines, pathfinding, perception, decision-making, NPC and enemy behavior, AI debugging. |
| analytics-engineer model: inherit | Telemetry and analytics — event tracking, player behavior, A/B test frameworks, dashboard specification, data pipelines. |
| art-director model: inherit | Owns visual identity — style guides, art bible, asset standards, color palettes, UI visual direction. |
| audio-director model: inherit | Owns sonic identity — music direction, sound palette, audio implementation strategy, mix balance. |
| community-manager model: sonnet | Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication. |
| creative-director model: opus | Highest creative authority — vision, tone, aesthetic direction. Use when a decision affects game identity or department leads deadlock. |
| devops-engineer model: sonnet | Build pipelines, CI/CD configuration, version control workflow, branching strategy, automated test pipelines, deployment infrastructure. |
| economy-designer model: inherit | Resource economies — loot tables, sink/faucet analysis, progression curve calibration, economic balance. |
| engine-programmer model: inherit | Core engine systems — rendering pipeline, physics, memory, resource loading, scene management, performance-critical framework code. |
| game-designer model: inherit | Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions. |
| gameplay-programmer model: inherit | Implements designed mechanics as code — player systems, combat, interactive features, gameplay system code. |
| godot-csharp-specialist model: sonnet | Godot 4 C# quality — .NET patterns, attribute-based exports, signal delegates, async patterns, type-safe node access. |
| godot-gdextension-specialist model: sonnet | Native code integration with Godot — GDExtension API, godot-cpp and godot-rust bindings, custom node types, the native boundary. |
| godot-gdscript-specialist model: sonnet | GDScript code quality — static typing enforcement, signal architecture, coroutine patterns, GDScript idioms, typed and performant. |
| godot-shader-specialist model: sonnet | Godot rendering customization — shading language, visual shaders, material setup, particle shaders, post-processing. |
| godot-specialist model: inherit | Authority on Godot-specific patterns and APIs — node/scene architecture, signals, resources; guides GDScript vs C# vs GDExtension. |
| lead-programmer model: sonnet | Lead programmer — code-level architecture, coding standards, code review, API design, refactoring strategy, assigning work to specialist programmers. |
| level-designer model: inherit | Spatial design for levels and areas — encounter layouts, pacing, difficulty, layout planning, environmental storytelling. |
| live-ops-designer model: inherit | Post-launch content — seasonal events, battle passes, content cadence, retention, engagement analytics. Keeps the game fresh. |
| localization-lead model: inherit | Internationalization architecture — i18n system design, string extraction workflows, locale testing, locale-specific issues, translation pipeline. |
| narrative-director model: inherit | Story architecture, world-building, character design, dialogue strategy. Narrative structure and direction rather than writing individual lines. |
| network-programmer model: inherit | Multiplayer networking — state replication, lag compensation, matchmaking, network protocol, netcode and bandwidth optimization. |
| performance-analyst model: inherit | Performance analyst — profiling, bottlenecks, memory analysis, frame time investigation, recommends optimizations, tracks metrics over time. |
| producer model: opus | Production concerns — sprint planning, milestone tracking, risk, scope, cross-department coordination when multiple departments must synchronize. |
| prototyper model: sonnet | Throwaway builds — concept prototypes after brainstorm to test an idea is fun before GDDs; vertical slices pre-production. Speed over standards. |
| qa-lead model: inherit | Test strategy and process — test plan creation, bug severity assessment, regression planning, release quality gates, readiness evaluation. |
| qa-tester model: inherit | Writes test cases, bug reports, and checklists — test case generation, regression checklist creation, execution documentation. |
| release-manager model: inherit | Release pipeline — certification checklists, store submissions and page prep, platform requirements, version numbering, release-day coordination. |
| security-engineer model: inherit | Protects against cheating, exploits, breaches — anti-cheat measures, secure save data and network comms, player privacy compliance. |
| sound-designer model: inherit | SFX specifications and spec sheets — audio event documentation, mixing parameters, sound category definitions. |
| systems-designer model: inherit | Detailed subsystem mechanics — combat formulas, progression curves, crafting recipes, status effect interactions, mathematical modeling of a mechanic. |
| technical-artist model: inherit | Technical artist bridging art and engineering — shaders, VFX, rendering optimization, art pipeline tools, art-to-engine issues. |
| technical-director model: opus | High-level technical decisions — engine architecture, technology choices, performance strategy, technical risk, cross-system conflicts. |
| tools-programmer model: inherit | Internal dev tools — editor extensions, content authoring tools, debug utilities, pipeline automation, editor workflow. |
| ue-blueprint-specialist model: sonnet | Blueprint architecture and Blueprint/C++ boundary — optimization, maintainable graphs. Prevents Blueprint spaghetti, enforces clean BP patterns. |
| ue-gas-specialist model: sonnet | Gameplay Ability System — abilities, gameplay effects, attribute sets, tags, ability tasks, prediction. Prevents common GAS anti-patterns. |
| ue-replication-specialist model: sonnet | Unreal networking — property replication, RPCs, client prediction, relevancy, net serialization, bandwidth. Server-authoritative architecture. |
| ue-umg-specialist model: sonnet | Unreal UI implementation — UMG widget hierarchy, data binding, CommonUI input routing, widget styling, UI optimization. |
| ui-programmer model: inherit | Implements user interface systems — menus, HUDs, inventory screens, dialogue boxes, UI framework code, screen flow. |
Hooks (12)
| event | matcher | runs |
|---|---|---|
| SessionStart | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/session-start.sh" |
| SessionStart | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/detect-gaps.sh" |
| PreToolUse | Bash|PowerShell | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/validate-commit.sh" |
| PreToolUse | Bash|PowerShell | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/validate-push.sh" |
| PostToolUse | Write|Edit | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/validate-assets.sh" |
| PostToolUse | Write|Edit | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/validate-skill-change.sh" |
| Notification | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/notify.sh" |
| PreCompact | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/pre-compact.sh" |
| PostCompact | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/post-compact.sh" |
| Stop | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/session-stop.sh" |
| SubagentStart | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/log-agent.sh" |
| SubagentStop | * | bash "$CLAUDE_PROJECT_DIR/.claude/hooks/log-agent-stop.sh" |
Permissions
deny (120)
Bash(rm -rf *)
Bash(rm -fr *)
Bash(rm -r -f *)
Bash(rm -f -r *)
Bash(rm -Rf *)
Bash(rm -fR *)
Bash(rm -rf*)
Bash(rm -fr*)
Bash(rm -Rf*)
Bash(rm -fR*)
Bash(rm -R -f *)
Bash(rm -f -R *)
Bash(rm --recursive --force*)
Bash(rm --force --recursive*)
Bash(rm -r --force*)
Bash(rm -R --force*)
Bash(rm --force -r*)
Bash(rm --force -R*)
Bash(rm --recursive -f*)
Bash(rm -f --recursive*)
Bash(git push --force*)
Bash(git push -f *)
Bash(git push *--force*)
Bash(git push * -f*)
Bash(git push * +*)
Bash(git * push *--force*)
Bash(git *push* -f*)
Bash(git *push* -uf*)
Bash(git *push* +*)
Bash(git reset --hard*)
Bash(git *reset *--hard*)
Bash(git clean* -f*)
Bash(git clean* --force*)
Bash(git clean* -df*)
Bash(git clean* -dxf*)
Bash(git clean* -dXf*)
Bash(git clean* -xf*)
Bash(git clean* -xdf*)
Bash(git clean* -Xf*)
Bash(git clean* -Xdf*)
Bash(git clean* -qf*)
Bash(git clean* -qdf*)
Bash(git *clean* -f*)
Bash(git *clean* --force*)
Bash(git *clean* -df*)
Bash(git *clean* -qf*)
Bash(git *clean* -xf*)
Bash(git *clean* -Xf*)
Bash(git *clean* -dqf*)
Bash(git *clean* -qdf*)
Bash(git *clean* -dxf*)
Bash(git *clean* -xdf*)
Bash(git *clean* -dXf*)
Bash(git *clean* -Xdf*)
Bash(git *clean* -qxf*)
Bash(git *clean* -xqf*)
Bash(git *clean* -qXf*)
Bash(git *clean* -Xqf*)
Bash(git *clean* -dqxf*)
Bash(git *clean* -dxqf*)
ask (0)
—
allow (3)
Bash(dir *)
Bash(python -m pytest *)
Bash(py -m pytest *)
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