solanabr/solana-game-skill
Claude Code skills for C#, Solana Unity SDK, Solana Mobile and Playsolana Unity SDK.
ARCHETYPE
Orchestrator
A bench of specialised subagents. The main agent mostly delegates.
Copy this rig
# review before running: this installs third-party code $ npx degit solanabr/solana-game-skill/agents ./rig-solana-game-skill/agents $ npx degit solanabr/solana-game-skill/commands ./rig-solana-game-skill/commands
MCP servers are added to Claude Code at local scope; env vars are shown as YOUR_… placeholders — we never store values. Files are fetched with degit into a separate folder so you can review before merging.
$ curl -fsSL --create-dirs -o .claude/agents/game-architect.md https://raw.githubusercontent.com/solanabr/solana-game-skill/main/agents/game-architect.md $ curl -fsSL --create-dirs -o .claude/agents/mobile-engineer.md https://raw.githubusercontent.com/solanabr/solana-game-skill/main/agents/mobile-engineer.md $ curl -fsSL --create-dirs -o .claude/agents/solana-guide.md https://raw.githubusercontent.com/solanabr/solana-game-skill/main/agents/solana-guide.md $ curl -fsSL --create-dirs -o .claude/agents/tech-docs-writer.md https://raw.githubusercontent.com/solanabr/solana-game-skill/main/agents/tech-docs-writer.md $ curl -fsSL --create-dirs -o .claude/agents/unity-engineer.md https://raw.githubusercontent.com/solanabr/solana-game-skill/main/agents/unity-engineer.md
This rig commits no guardrails. Here is the community baseline instead — the deny/ask rules most often found across all 6,974 rigs:
{
"permissions": {
"deny": [
"Read(./.env)",
"Read(**/.env)",
"Read(~/.ssh/**)",
"Bash(rm -rf *)",
"Read(**/*.pem)",
"Bash(rm -rf /)",
"Bash(git push --force:*)",
"Bash(sudo *)",
"Read(~/.aws/**)",
"Bash(rm -rf /*)",
"Read(./.env.*)",
"Read(.env)",
"Bash(git push --force*)",
"Bash(rm -rf:*)",
"Read(**/.env.*)",
"Read(**/*.key)",
"Bash(sudo:*)",
"Bash(git reset --hard*)",
"Bash(git reset --hard:*)",
"Read(.env.*)"
],
"ask": [
"Bash(git push:*)",
"Bash(git push *)",
"Bash(git commit:*)",
"Bash(rm *)",
"Bash(rm:*)",
"Bash(npm publish:*)",
"Bash(wget *)",
"Bash(git rebase *)",
"Bash(gh pr merge *)",
"Bash(git commit *)"
]
}
} Subagents (5)
| game-architect model: opus | Senior Solana game architect for game system design, Unity/C# architecture, on-chain game state, player progression, NFT integration, and PlaySolana ecosystem. Use for high-level game design decisions |
| mobile-engineer model: sonnet | React Native and mobile specialist for Solana game development. Builds cross-platform mobile games using Expo, Mobile Wallet Adapter, and Solana Mobile Stack. Expert in offline-first architecture, dee |
| solana-guide model: sonnet | Educational guide for Solana development concepts. Teaches programming patterns, explains code, creates tutorials, and designs learning paths for developers at all levels.\n\nUse when: Explaining Sola |
| tech-docs-writer model: sonnet | Technical documentation specialist for Solana blockchain game projects. Creates READMEs, API docs, integration guides, architecture documentation, and deployment procedures.\n\nUse when: Writing proje |
| unity-engineer model: sonnet | Unity and C# specialist for Solana game development. Builds game systems using Solana.Unity-SDK, handles wallet integration, NFT display, transaction signing, and real-time gameplay. Expert in Unity p |
Slash commands (5)
/build-react-native/build-unity/quick-commit/test-dotnet/test-react-native
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