~ / rigs / TMHSDigital / Unity-Developer-Tools

TMHSDigital/Unity-Developer-Tools

AI-powered development toolkit for Unity game development in Cursor IDE. 18 skills, 8 rules, 4 MCP tools, 20 snippets, 5 templates covering the full Unity lifecycle.

↗ GitHub ★ 1 other updated 5mo ago project Claude CodeCodexCursor
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ARCHETYPE
Skill Collector
Ten-plus skills loaded on demand. A procedural-knowledge library.
CONTEXT TAX · EVERY TURN
~6.1k tokens
Heavy · median rig: 2.3k · breakdown
GUARDRAILS
0/5
No committed guardrails · details

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# review before running: this installs third-party code
$ npx degit TMHSDigital/Unity-Developer-Tools/skills ./rig-unity-developer-tools/skills

MCP servers are added to Claude Code at local scope; env vars are shown as YOUR_… placeholders — we never store values. Files are fetched with degit into a separate folder so you can review before merging.

$ npx degit TMHSDigital/Unity-Developer-Tools/skills/addressables-assets .claude/skills/addressables-assets
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/animation-systems .claude/skills/animation-systems
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/audio-systems .claude/skills/audio-systems
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/ecs-dots .claude/skills/ecs-dots
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/editor-scripting .claude/skills/editor-scripting
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/input-systems .claude/skills/input-systems
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/monobehaviour-patterns .claude/skills/monobehaviour-patterns
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/networking .claude/skills/networking
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/performance-optimization .claude/skills/performance-optimization
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/physics-2d-3d .claude/skills/physics-2d-3d
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/platform-targeting .claude/skills/platform-targeting
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/project-setup .claude/skills/project-setup
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/render-pipeline-detection .claude/skills/render-pipeline-detection
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/scriptableobjects .claude/skills/scriptableobjects
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/shader-development .claude/skills/shader-development
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/testing .claude/skills/testing
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/ui-development .claude/skills/ui-development
$ npx degit TMHSDigital/Unity-Developer-Tools/skills/visual-scripting .claude/skills/visual-scripting

This rig commits no guardrails. Here is the community baseline instead — the deny/ask rules most often found across all 7,204 rigs:

{
  "permissions": {
    "deny": [
      "Read(./.env)",
      "Read(**/.env)",
      "Read(~/.ssh/**)",
      "Bash(rm -rf *)",
      "Read(**/*.pem)",
      "Bash(rm -rf /)",
      "Bash(git push --force:*)",
      "Bash(sudo *)",
      "Read(.env)",
      "Bash(rm -rf /*)",
      "Read(./.env.*)",
      "Read(~/.aws/**)",
      "Bash(git push --force*)",
      "Bash(rm -rf:*)",
      "Read(**/*.key)",
      "Read(**/.env.*)",
      "Bash(sudo:*)",
      "Bash(git reset --hard*)",
      "Bash(git reset --hard:*)",
      "Read(.env.*)"
    ],
    "ask": [
      "Bash(git push:*)",
      "Bash(git push *)",
      "Bash(git commit:*)",
      "Bash(rm *)",
      "Bash(rm:*)",
      "Bash(git rebase *)",
      "Bash(wget *)",
      "Bash(npm publish:*)",
      "Bash(git commit *)",
      "Bash(gh pr merge *)"
    ]
  }
}

MCP servers (1)

serversourceest. tokens
unity-dev-tools local / custom 2.5k

Skills (18)

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