RandallLiuXin/GodotMaker
Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode
ARCHETYPE
Orchestrator
A bench of specialised subagents. The main agent mostly delegates.
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# review before running: this installs third-party code $ npx degit RandallLiuXin/GodotMaker/agents ./rig-godotmaker/agents $ npx degit RandallLiuXin/GodotMaker/hooks ./rig-godotmaker/hooks
MCP servers are added to Claude Code at local scope; env vars are shown as YOUR_… placeholders — we never store values. Files are fetched with degit into a separate folder so you can review before merging.
$ curl -fsSL --create-dirs -o .claude/agents/analyst.md https://raw.githubusercontent.<redacted>.md $ curl -fsSL --create-dirs -o .claude/agents/asset-producer.md https://raw.githubusercontent.com/RandallLiuXin/GodotMaker/main/agents/asset-producer.md $ curl -fsSL --create-dirs -o .claude/agents/decomposer.md https://raw.githubusercontent.<redacted>.md $ curl -fsSL --create-dirs -o .claude/agents/gdd-auditor.md https://raw.githubusercontent.com/RandallLiuXin/GodotMaker/main/agents/gdd-auditor.md $ curl -fsSL --create-dirs -o .claude/agents/reviewer.md https://raw.githubusercontent.<redacted>.md $ curl -fsSL --create-dirs -o .claude/agents/verifier.md https://raw.githubusercontent.<redacted>.md $ curl -fsSL --create-dirs -o .claude/agents/worker.md https://raw.githubusercontent.com/RandallLiuXin/GodotMaker/main/agents/worker.md
This rig commits no guardrails. Here is the community baseline instead — the deny/ask rules most often found across all 6,413 rigs:
{
"permissions": {
"deny": [
"Read(~/.ssh/**)",
"Read(**/.env)",
"Bash(rm -rf *)",
"Read(./.env)",
"Bash(rm -rf /)",
"Bash(git push --force:*)",
"Bash(sudo *)",
"Read(**/*.pem)",
"Bash(rm -rf /*)",
"Read(~/.aws/**)",
"Bash(rm -rf:*)",
"Read(.env)",
"Bash(git push --force*)",
"Read(**/*.key)",
"Read(./.env.*)",
"Read(**/.env.*)",
"Bash(sudo:*)",
"Bash(git reset --hard*)",
"Bash(git reset --hard:*)",
"Read(.env.*)"
],
"ask": [
"Bash(git push:*)",
"Bash(git push *)",
"Bash(git commit:*)",
"Bash(rm *)",
"Bash(rm:*)",
"Bash(wget *)",
"Bash(npm publish:*)",
"Bash(gh pr merge *)",
"Bash(chown *)",
"Bash(docker *)"
]
}
} Subagents (7)
| analyst model: inherit | Analyzes listed user-provided art/audio asset candidates and writes assets/manifest.json. Read-only on game code. |
| asset-producer model: inherit | Produces one assigned visual asset production unit for the asset stage. Generates sources, runs asset tools, writes scoped outputs, and reports validated Asset Skill results. |
| decomposer model: inherit | Decomposes a confirmed GDD + ROADMAP into the current tag's artifact set — PLAN.md, STRUCTURE.md, SCENES.md, DESIGN.md, TOC.md, plus appends new rows to the cross-tag ASSETS.md (and optionally project |
| gdd-auditor model: inherit | Independent GDD reviewer. Reads a draft Game Design Document scoped to the current tag, applies a game-design checklist, and returns up to 8 high-value follow-up questions (fewer — even zero — when th |
| reviewer model: inherit | Post-implementation code reviewer for Godot game projects. Reads implemented code, decides which domain-specific reviewer skills apply, runs their checklists, and reports issues found. MUST NOT modify |
| verifier model: inherit | Verification specialist for testing and validating artifacts. Runs ALL checks, reports pass/fail. MUST NOT modify project files. Lead agent will spot-check results. |
| worker model: inherit | Implements bounded units of work for Godot game projects. Receives a structured brief, implements code + tests, and reports execution results and failure evidence. |
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